Player gather
Resources gathered directly by players.
Initializing
10X progression rewards fast rebuilds as much as first-strike raids.

Raid. Respawn. Rebuild. Repeat.
Clear 10X/5X/3X progression, balanced kits, predictable wipes, account-linked perks, and synced stats.
Live progression model
Raidlands accelerates crafting, smelting, and progression while keeping direct raid resources deliberately limited. Exact live kit contents remain server-synchronized.
Resources gathered directly by players.
Excavator, quarry, pumpjack, and survey production.
General loot pacing across the server.
Approximate component quantity, with 10X component stacks.
Scrap progression across loot sources.
Sulfur, gunpowder, explosives, C4, and rocket progression.
Approximate maximum where the stack configuration applies.
Inventory stack cap for C4 and rockets.
Active systems
These are the systems players can already use on the server or through linked player tools.
10X player gathering plus 10X excavator, quarry, pumpjack, and survey production.
Fast progression, meaningful loot, active counters, and raid pacing with an economy that still matters.
Fast starter and combat kits keep the pace moving after every death.
Move between bases, fights, teammates, and rebuilds without dead time.
Build your team name around rivalries and wipe-long wars.
Keep bases and gear looking sharp while the progression and raid pace stays moving.
Extra carry capacity for raiders, builders, and loot runners.
Fast map movement for scouts, counters, and strike teams.
High-rate convenience economy for supplies, movement, and recovery.
Wipe fights, clan clashes, and staff-run chaos during live seasons.
Clear support, bug response, and rule enforcement without over-policing PvP.
Lean systems and practical moderation built around stable wipe nights.
Player rankings for kills, K/D, playtime, and RP sync from the game server.
Connected Steam profiles show VIP access, wipe stats, RP, and entitlement history.
Native Steam sign-in ties stats, VIP, and perks to the right Rust player.
VIP tiers and one-time perks are tied to Steam and synced into the game.
Clan play and rivalries are active in game, with richer website pages able to build on top.
Discord remains the active path for tickets, reports, and ban appeals.
Reducing rocket damage on a Rust PvP server helps create a more balanced, skill-focused combat experience by shifting emphasis toward gunplay, positioning, and teamwork instead of explosive spam. Rockets remain effective for raiding and destroying structures, but their damage against players is reduced using whole-percentage damage values, especially for splash-heavy PvP encounters. This helps prevent fights from being decided by who can fire the most explosives and encourages longer, more compe
Add a website feature that lets players gamble their RP points.
Player usable Outpost/Scientist Turrets available in VIP kits. Shoots faster, deals more damage and can spin 360* without being shot first.
In game super serum gives all of the Pure Teas buffs as well as all of the Pie buffs, until death. The biggest plus to having these is your health will be at 120hp and it will also regenerate faster because of the pig pie effect.
Planning board
Planned and reviewed features stay visible here as staff moves them from idea to implementation.
Including raid events, PvP events, and maze events on a PvP server keeps gameplay exciting by giving players a variety of challenges beyond roaming the map. Raid events encourage team coordination and strategic combat over valuable loot, while PvP events provide structured, action-packed fights that reward skill and competition. Maze events add a unique objective, requiring players to navigate obstacles, solve paths, and fight over rewards in a high-risk environment. Together, these events incre
Called able are strikes where you set the location of the air strike with a ping from binoculars. The air strikes can range from dropping grenades, c4, smoke, bees, propane bombs, c4, HV Rockets, Real Rockets, MLRS Rocekts ETC.
SAM turrets on Defender are incorrectly targeting and shooting minis.
Players report that furnaces take an excessively long time to smelt sulfur, with one report saying 10 million sulfur was still not finished after 12 hours. Review furnace smelting rates and processing speed.
Bug report that items left on the ground are not despawning after the expected 5 minute timer.
Players report that Patrol Heli loot rewards need improvement. Review and adjust the loot table for better rewards consistency.
Bug report that players sometimes spawn on top of wifi towers.
Add a feature that lets players take out loans using RP.
Players report that the scrap heli does not spawn when it is thrown.
Feature voting
Linked Steam accounts get three votes each wipe. Grouped suggestions count as support without locking up vote slots.
Wipe fights, clan clashes, staff battles, and community chaos are part of the live cadence.
Voting loops can plug into the connected account layer as the web hub expands.
Add Fireclan as a boss encounter in-game for players to fight.
A system that lets users place a bounty on other users using their RP.
add glowing eyes facemask to the shop
Allows the player to set their home on a boat or tug boat.
Keep quarry and Giant Excavator output aligned with the 10X production model.
Categories
A clear 10X gather, 5X loot, and 3X scrap model keeps progression fast while direct raid materials remain deliberately limited.
The convenience layer removes the slow parts without removing the need to fight, defend, and counter.
Raidlands is built around recurring rivalries, Discord, support channels, clans, events, and wipe alerts.
Steam-linked tools help players check their stats, rewards, access, and server status without guessing what is attached to their account.
Store and reward systems connect VIP access, perks, kits, and earned rewards to the same Steam identity.
A progression-focused PvP server still needs clear enforcement, quick fixes, and a stable base for busy wipe nights.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.
This category groups related Raidlands features so players can quickly see what belongs to that part of the server.